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Reverse-engineering the HG

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I've finally glimpsed the HG and now know what form it takes!!!  O0

This topic is dedicated to RouletteGhost...  :thumbsup:

Firstly I'll try to describe it then later I'll show you the steps I took in the process of reverse-engineering it that lead to this new interpretation and understanding - though this is only the beginning of the journey and there's still a lot that's not fully understood.

You remember the Fractal example?
  • Certain outcomes get locked out at certain times
  • Some outcomes cannot immediately follow other outcomes
  • Some areas are hit more than others despite outcomes being equally likely
  • NEW: some paths are traveled more than others

What I found out is that when you chart random numbers through a non-random cycles framework you get to peer inside the "order-out-of-chaos" that is reminiscent of Dyksexlik's philosophical example of sunset and sunrise being the same event - but viewed from different perspectives.

Imagine some kind of nuclear reactor where many chemical reactions are taking place inside at the core. You can get a view of what's taking place in 320 x 240 resolution or even 640 x 480 - depending on what cycles framework you choose. I certainly don't have a 4K view of it yet - call it magic spectacles if you will.

So here's what's happening inside: every parallel stream you include in your cycles framework is orbiting around the same sequence of events that choose different paths - but some streams represent a better measure than others at different times throughout the sequence of events, contributing to our low resolution visual.


All parallel streams get "filtered" onto roughly the same set of paths - some more prominent than others.

The more streams you have the more cheaper or profitable you are able to transform the path that would otherwise be more expensive if traversed via a single stream that has no special properties. 

All paths start at the same place = X stream, spin 1; Y stream; spin 1; Z stream, spin 1, etc. Due to the fractal nature of these paths (see bullet points above), most lead off towards quick wins and quick recoveries via negative progression (have yet to test through positive progressions). But a few specific paths can lead off into big losses and break the bank; however, with more streams and better information/visual framework of the core you are able to travel further along these most desolate of paths. It remains to be determined whether the few undesirable pathways can be overcome - or whether they end up in the abyss - but you have control over which paths you take.

Combine each spin of Dozen Cycles + Line Cycles... Did you know that while some paths are more dominant over others, 5 outcomes are completely locked out and never cross each other:
D2 + LCL1
D3 + LCL1
D3 + LCL2
DCL1 + L5
DCL1 + L6


Re: Facts about Non-Random in 2019 and the cost of winning

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That was a bad example - I meant on the very next spin.

Re: REAL TEETH

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That's right, JavaScript must be enabled. Best to find it with Google.

The programm works for me with Firefox and Chrome browsers.

Google search:
"To enable JavaScript for Mozilla Firefox: Click the Tools drop-down menu and select Options. Check the boxes next to Block pop-up windows, Load images automatically, and Enable JavaScript. Refresh your browser by right-clicking anywhere on the page and selecting Reload, or by using the Reload button in the toolbar."
How to open in smartphone Android ?

Re: REAL TEETH

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betselection.cc seems to be down

You can still fetch a copy of Claudio03's "Humble But Real" by visiting Google's web cache:

http://webcache.googleusercontent.com/search?q=cache:https://betselection.cc/straight-up-2/humble-but-real/&strip=1&vwsrc=0

Here's a copy for archiving purposes:

Quote
Author: Claudio 03

Translation:
 
The system is simple and looks silly but anyone who has statistics could verify it.

It is the anti-game to the fortress system.

You start a series and as soon as the first numbers doubles (in average between the 8th and 10th spin) play its two neighbors, without betting the number which doubled, writing -2 if you don't hit. You keep on betting, writing -2 per spin until the second number doubles. From this point on, you play 4 units per spins; 2 neighbors from the first doubled number and 2 from the second. Keep on betting until reaching -36 chips.

If you reach -36 (in case you don't hit fast within 9 or 10 spins), start a fresh series again, waiting for the first number to double in order to repeat the operation.

If you hit, then you start again too.

In average the session with a hit should double the sessions with losses, since you would win an average of 18 chips for each 36 lost when there is no game.

The curious thing is that this mathematical relationship of 2-1 isn't like that in the reality of the game and favors us in a 3 and 4 to 1.

It looks incredible, yet when a number doubles, the ball looks for that same number again, but since the 2-shows predominate over the 3-shows by far, the neighbors of those numbers which doubled are going to come up, and what is worth is the very short term. Because of that I don't care for the game to last few spins since the roulette game is one of such very short streaks (I REPEAT, DO NOT HUNT THE REPEATING NUMBERS).

The only problem we have with this system is the "hole" which is the hot number and which is going to make us mad when it triples and the ball goes right in between the numbers we bet; but don't get nervous; in a longer space in the monthly balance, we are going to have a benefit in favor. Between 400 to 1000 chips.

Play sessions of 108 spins preferably. This should demand approximately 3 hours and a half from us.

Example:

I start the session: 4 . 10 . 5 . 28 . 17 . 10.

Number 10 doubles. I start to bet one chip on 23 and one chip on 5 (its two neighbors)

2 chips per spin.

Then it comes 25 . 36 . 7 . 4

Now 4 doubles too, then I add numbers 19 and 21. One chips on each.

The total of numbers played until now is 4 per spin. I have a count on the side that comprehends from the point I start betting 23 and 5. Each spin I miss -2 + -2 + -2 + -2 until number 4 doubles (I have -8 lost units) then I use -4 for adding to the count. When I reach -36 missing chips, I call the session as ending and start a new number series, repeating the aforementioned procedure and WITHOUT THE USE OF ANY PROGRESSION… this point is of utmost importance.

Bad days with this method are hard to find, but they are there. It would be a true shame that the cumulative earnings were taken by the casino in only one bad day just because of our stubborness of wanting to win every day.

I repeat, let’s learn to accept such losses and we will learn to WIN.

Greetings

Claudio 03

BTW in case you guys wonder, I'm also waiting for confirmation on when exactly will the BetSelection site be back online. Hopefully it doesn't take long.

Cheers!
Vic

Re: Just 4 ?

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How would you bet just 4 numbers for 185 spins

You can apply the "consistent location" approach by tracking multiple groups of 4 numbers simultaneously then picking the one which has the most contiguous cycles of 9 spins appearing.

36 / 4 = 9 spins.

...If the group you backed misses a cycle, then you re-evaluate for next spin by picking a new suitable 4-number group using such an adjoining-appearance application.

Rinse & repeat!
Vic

Re: REAL TEETH

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Hello Vic,
many thanks for your efforts to show us here this post.
Cheers

Re: REAL TEETH

Re: Reverse-engineering the HG

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some kind of nuclear reactor where many chemical reactions are taking place inside at the core

Surely you meant nuclear reactions are taking place inside at the core.

The difference between gunpowder and the nuclear bomb.  O0

Re: HOLY GRAIL 90-100% winrate

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For years, the truth was on my nose and i still didn't see it. Most of you are still well in that stage. When you finally understand it, you'll regret the wasted time.

Re: HOLY GRAIL 90-100% winrate

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Hi Ignatus, in your previous post u told us that u have tested 50k spins nonstop. May I know how do u defined your win goal? For example, your win goal is 250, then u stop/restart, nonstop mean u will continue to play with another 250 win goal. If u play non stop, what is the difference if u play 250+250+250 win goal with only 500 or 750 or 1000 win goal?
Just a friendly, clarification needed, appreciate your hard work on this.

Well, the difference between WG+250/SL-500 and WG+750/SL-1000 IS ofcourse (from testing trial and error, these losing sessions with +250/500 i wanted to turn into winning sessions, therefore i tested increase SL until it became a winner, and this "limit" for this particular bet was SL -1000u, Also, to make it Profitable with this kind of Stoploss, I also had to increase WG to +750u, (Real play this is ofc an unrealistic WG, because it takes some thousand of spins to reach that.....so ofc, playing for real, you STILL would need a 1000u BR/SL (since this was the most profitable) and so on, To summarize +250/-500 WG/SL *does not* give the same profit/winrate as +750/-1000 (as i´ve tested from trial and error).  :)

Re: HOLY GRAIL 90-100% winrate

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Ignatus, your bet selection method changes nothing. Accuracy is unchanged. So your system is no better than random bets.

You aren't getting past the fact that trawling system rules will change the results. That's because different bets will mean either better or worse results. It doesn't mean the system is better or worse.

Re: HOLY GRAIL 90-100% winrate

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Really i want you to succeed. You work hard. But you're still looking in the wrong area and not understanding basics, like almost everyone else.

Re: Reverse-engineering the HG

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so for example the sequence 4,6,2,3,5,1

Hi mate. Sorry not too sure i'm good at explaining. All I was saying was a positional stream can never go the distance without a Repeat - UNLESS , it comes out in perfect order in relation to the sequence you start with..
So if you start with for example 123456
Of course those 6 unique numbers can be drawn without a Repeat
For example the six numbers you have suggested 462351
But never can you get 6 unique positions UNLESS they are drawn in the perfectly same or perfectly reversed order of your starting sequence (123456)

So starting with seq. 123456 - your results 462351 in ordinal stream are 464516.

But playing for a Repeat is not the way!

Re: Reverse-engineering the HG

Re: Facts about Non-Random in 2019 and the cost of winning


Re: Facts about Non-Random in 2019 and the cost of winning

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Kav, I think cl is an acronym for cycle length, hence cycle length 1, cycle length 2 & cycle length 3.

Re: Facts about Non-Random in 2019 and the cost of winning

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Thanks for the reply.
Now... if someone can answer what "cycle length 1, cycle length 2 & cycle length 3" really mean... and what they represent...

Re: Reverse-engineering the HG

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(1,9) (2,8) (3,7) (4,6) (5)

Clearly the sum of all the PAIRS is 10...
 
So there are only 2 ways to have a length of 6 subset...

Hi mickavelli ,
thanks for your interesting posts. Most of them I can follow, but above:
"Clearly the sum of all the PAIRS is 10...  "     -  still clear, but here I miss something:

"So there are only 2 ways to have a length of 6 subset..."

maybe a little example helps.  :thumbsup:

Re: Facts about Non-Random in 2019 and the cost of winning

Re: Reverse-engineering the HG

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Take 6 uniques (6,1,2,3,4,5)

Starting with seq    123456

6 is in position 6 > 612345

1 is in position 2 > 162345

2 is in position 3 > 216345

3 is in position 4 > 321645

4 is in position 5 > 532164

If the random stream is to stay unique our positional stream will repeat

If the positional stream stays unique the random stream will repeat.

So how can both result in a deadlock?

The length of 1 of these streams is limited
Well, dozens and quads certainly can deadlock at the same time.

As for lines - you are right - I can't seem to find an example of when both the standard stream + pos stream deadlock at the same time. However, I doubt this is due to any mechanism - but rather just a rare sequence - as there's no reason why it should not happen on lines and only quads, dozens and EC other than lower probability.

I found CL6 vs. CL5 quite easily:


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